Dark Heresy - Ordo Portis

Quaddis Part 3
The Acolytes Resurgence: The Big Fight

A placeholder for the Acolytes recovering from their devastating loss, and earning an invitation to the Manse.

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Quaddis Part 2
Where we make contact with some allies, and lose a comrade

A placeholder for our adventuers on Quaddis, chronicling the first impression of the city to the death of Eighteen

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Quaddis Part 1
I Hayte this stupid Railroad

A Placeholder for the first part of our adventure on Quaddis, chronicling our arrival and the escape from the Beast House

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Having narrowly survived the cataclysmic events of Solomon, Inquisitor Graves required time to reflect on the revelation that Erasmus Haarlock may still be alive and pursue leads with other Acolyte cells to determine the next move. As a result of this unexpected free time, and the competence displayed on the previous mission, he intrusted his cell of Acolytes with choosing their next mission themselves, offering it as a chance to demonstrate their judgment and intuition. It was decided by the band that Octavia Nile had clearly been working her own agenda on Solomon, and had escaped with a potentially blasphemous tome that needed to be recovered. As well, tracking her down would give the Acolytes a chance to interrogate her as to her knowledge of Haarlock and his dread legacy.

Before embarking on this plan, they first insisted on the most elaborate and elegant cover story ever conceived. Arbitrator Wolfe would step into the role of a wealthy merchant out to purchase rare pieces of pottery and ceramics from around the Scarus Sector. Guardsman Skive received training in the crafting and manufacture of pottery, while Acolyte Nixios committed to memory every fact of information about the history of pottery in the Sector’s two millennium history. Eighteen opted out of learning any “new” skills, deciding that any merchant worth his clay would have a highly trained bodyguard on hand, and merely proceded to hone his combat skills. Tragically the experiences on Solomon left Cutter too physically and mentally broken to continue at the time, and he would remain behind to recover his mind and body. With three weeks of intense training and preparation under their belt, the group made ready to depart for Scintilla to begin their cover story. It was not to be.

None of the Acolytes was sure what happened next, but when they awoke they found themselves in a clay pit, the ground soiled with blood and littered with bodies. Stripped of equipment and bereft of knowledge, at least a dozen other such people awoke to find themselves in a similar situation. The cage they were in had a number of thick, iron gates of different sizes, and walls far too large for a man to climb. Scrambling to arm themselves with sharpened pieces of bone and other sundries gathered from the fallen, the group became aware of an observer far off in the distance clad in a Heron Mask. While distracted by this site, one of the gates slowly began to raise itself, revealing a steep drop into pitch blackness. Despite warnings, one of their prisoners made for this new gap and dove to what he had hoped would be freedom. Eighteen refused to accept containment, and using Wolfe as a springboard managed to vault his way out of the pit to discover a control chamber along the upper levels, along with a guard who had been murdered with a wicked looking knife.

The man who had previously escaped down the hatch suddenly emerged, scrambling desperately to escape a mad, transparent beast behind him that had leapt up into the arena following him. Nixios put his freakish strength to work, attempting to force the iron gate down with raw muscle, while Wolfe, Skive and Drake – a fellow native of Dusk set to dispatching the creature. The three of them combined brought it down with the crude tools available to them, and Skive lent his strength to Nixios’, managing to keep the gate down a certain amount. Eighteen had successfully decyphered the control panel, and managed to lower a ladder allowing the group to escape. Wolfe took charge of the situation, attempting to organise a calm, measured evacuation rather than the mad chaos that he feared would result. Tragically mad chaos did result, as with a sudden surge the gate held by Skive and Nixios shot up, sending Nixios sprawling to the ground and Skive left clinging to the gate.

As beasts poured into the arena, the previously calm prisoners screamed and panicked, fighting each other to get to the only means of escape. Nixios, Drake and Wolfe managed to force their way to the ladder and escape, but apart from them only Styrine,a ganger of Fenksworld, and Victis Bast a noble from Malfi were the only others to make it to the top. With the beasts laying into the survivors, Skive had still to make an escape. Once the initial carnage was over, the creatuers appeared lost and confused, and Nixios realised that they seemed drawn to noise rather than movement. The Acolytes proceeded to make distracting and overlapping noise to cover Skive’s approach to the ladder, which succeeded with only one of the creatures attacking the Guardsman, but promptly failing.

The complex they were in was vast, and no clear exit could be found. For hours the new group wandered the corridors, encountering a number of strange Xenos creatures, a bizarre meat processing plant, a terrifying Genestealer that nearly infected the group, razor birds that attacked in the dark and the ever present threat of whomever their strange captors were. Finally, they found their way to a Warehouse, that they suspected would either be able to lead them outside, or at the very least allow them a chance to arm and resupply themselves. During their journeys they had found enough foul-smelling clothing to disguise themselves as workers of the facility, but they all needed to be free. Eighteen ghosted into the Warehouse, and eliminated all of the guards that he could remove without drawing attention to himself. As he contemplated how to deal with the ones in the light, he found a man in a Jackal Mask emerge from a crate, furious at the actions of the “Heron Mask” from earlier, and demanded that he be brought into line.

Seeing this man make his exit on a service elevator, and with no more cover from which to eliminate guards, Eighteen returned to the group to plan their next action. Seeing no method but a frontal assault to gain access to that elevator, the group made their desperate assault. Initially successful, when the guards noticed the intruders the fight turned deadly with Styrine taking a sniper bullet to the chest which may have been survivable except for Nixios making a fatal error in Medicae treatment, and Drake attempting to charge the container only to be cut down by the defenders inside. Once the outside was secured, the Acolytes invaded the inner sanctum and dispatched the gruesome torture doctor and his Servitors to discover the prisoner they were working over was none other than Inquisitor Karkalla who had been captured and tortured to what most looking at him thought should have been death.

Clinging to life through sheer willpower alone, he informed the Acolytes that they were on Quaddis, and prisoners of The Beast House. He and his Acolytes had been investigating their activities here when the Heron Mask had captured and tortured him, seemingly for sport. The Heron Mask represented a dangerous Chaos Cult – the Pilgrims of Hayte – and he made the Acolytes swear an oath to reveal whatever dark secret was brewing in Quaddis and stop it. Once he received the word of the Acolytes, he succumbed to his brutal injuries and died.

The Acolytes raided the Warehouse swiftly, aware that their intrusion would not go unnoticed forever. Discovering a few mementos of theirs in storage, as well as a number of Thrones and rare metal items that could be traded, they made their way to the elevator to escape and see what Quaddis had to offer. En route to the top, they became faintly aware of a steadily increasing noise during their ascent, and Nixios detected dozens, and then hundreds of life signs waiting for them at the top. Steeling themselves for their last stand, they found themselves instead in the middle of an elaborate costume party, as wealthy nobles danced intricate waltzes underneath a force-shielded dome that held back the endless void.

They had just caught their first glimpes of Quaddis…

Solomon Part 3
Surviving the House of Dust and Ash

A placeholder to chronicle our exciting escape from the House of Dust and Ash

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Solomon Part 2
Wherein a new Acolyte joins, and an old foe returns

Campaign Information


The first step to “settling in” at the House of Dust and Ash was to see to the accommodations for all the guests. With the shortage of auction-goers in attendance not to mention the size of the complex meant that the party had the run of the complex on either sides to themselves. The rooms themselves were in ancient Imperial architecture, with massive descending porticullises to keep intruders out, which was not viewed as secure enough by the Acolytes who decided to stay in the same room for safety. Once in the privacy of their room which was swept thoroughly for listening devices, Mayweather expounded that a stormfront was on approach, and communication with the mainland would be impossible, meaning the Acolytes would be on their own. A formal reception was to be held that evening which would be a good chance to get to know their fellow auctioneers, and hopefully gain some information on events in this building. The accidents had left many of the staff on edge, but both Bland and the Sorrowful Guild were eager to proceed with the auction, though likely for different reasons.

With Mayweather having told the Acolytes all that he could, they decided to send him back to the Skyship to report on the progress of repairs, and so that if they were on the verge of leaving (or were forced to), they could be kept abreast of the situation. With a few hours to go before the reception, they set off exploring the complex. The main reception hall had a large library that Nixios noted for perusal later, as well as adjoining Administratum Cells and some Receiving rooms for the guests. Further explorations revealed what was a series of Crypts including one for the Haarlock line themselves, as well as a staricase leading underground to a massive volcanic vent that supported a massive machinery complex the purpose of which was not easily identifiable. It was during this exploration that the group were intercepted by Greel, the Head Mourner and man responsible for maintaining the House of Dust and Ash. The reception would soon be starting, and he was there to gather the Rogue Trader Jarl Jarlsson and his retinue, and non-transparently escort them away from their unsanctioned wanderings.

Drawn into conversation by Cutter, Greel told the group that the Crematorium was originally the property of the Haarlock clan, and that they mourn the passing of the line. Any further questions were adroitly evaded, and the group was led to the Garden of Saints, a circular chamber where the auction would be held the following day. Greel disappeared to deal with whatever it is he did when he wasn’t openly lurking, and the Acolytes disseminated themselves to learn more about their auctiongoers. Nixios was drawn into conversation again with Cisten and Whent about the history of the Haarlock family, the former having some interesting pieces of gossip on the disappearance of the once-noble family. Eighteen found a comrade in Magyar Marshrek, an older but still well-built man who kept to the shadows and was vigilant for danger. Their camraderie was expressed in the two of them finding opposite corners to lurk in, but there was still probably a bond there. Wolfe in his disguise as Rogue Trader Jarlsson, accompanied currently by Skive acting as a bodyguard, met Captain Rubio, another self-professed Rogue Trader who appeared to want to outdo the Arbitrator in flamboyant and overly elaborate displays of wealth and extravagence. Cutter had been interviewing the retinue of the various parties and had learned of Deadtown, a black market and living facility for the indentured servants and other menial labourers, which he resolved to visit the next day.

Conversation was briefly interrupted when Wolfe and Captain Rubio’s constant one-upsmanship led to a duel between a member of each of their bodyguards. Skive squared off against what appeared to be nothing more than a well-muscled thug against Captain Rubio, and in one decisive strike Skive broke the man’s kneecap, sending him to the infirmary. Wolfe was effulgent in praise for the quality of his “minion”, causing general consternation among the other Acolytes for how seriously he was taking his role. The overwhelming skill shown by Skive drew the attention of another party attendent – a Master Nonesuch and a group of silent, stone-faced attendees. Nonesuch had taken a particular interest in this delightful display of violence, and though Wolfe had no problem carrying on a conversation, Skive found himself immediately distrusting the man and wishing to go anywhere else. His hopes were granted as another duel broke out among the crowd, this one decided much more finally as a well-dressed gentleman pulled a power sword and quickly slew his competitor. With the tension in the room rising, the crowd gradually departed back to their rooms for the night.

The Acolytes’ decision to stay together would prove necessary, as upon their return a small Warp portal opened and disgorged a strange Warp creature that immediately beset them. Had they been separated the thing may well have been able to overwhelm a individual acolyte, but under massed fire from the five of them it quickly fell apart. A quick survey of the area revealed no other strange incursions, nor were there any signs of discomfort from the other guests leading them to suspect that this had been a targetted attack, and the group made sure to sleep in shifts to keep an eye out.

When dawn broke, Cutter and Skive decided to head to Deadtown to see if the normal working staff had any indication as to the tensions they’d noticed on the island, while Wolfe, Nixios and Eighteen remained behind to learn as much as they could about the auction. Nixios headed to the library to learn more about Erasmus Haarlock, and met Cisten and Whent for a third time, managing this time to engage the pair in a scholarly conversation where he learned much about the ancient Haarlock line: how Erasmus had been betrayed and his family killed, and the bloody vengeance that in turn descended on the rest of the Haarlocks. Wolfe and Eighteen decided on talking to Provost Bland, because technically Eighteen was not invited to the auction and they had to come up with a cunning plan in order to get him inside. That plan involved doing nothing, because they found Provost Bland quite busy: according to Octavia Nile the Sorrowful Guild were insisting the auction be moved up in schedule, and a number of the auctiongoers were unable to preview the goods before buying. Wolfe quieted the crowd with a harsh word, and the Provost gratefully announced that the auction would take place within an hour, and everyone was at the same disadvantage so they should prepare to the best of their abilities.

Meanwhile, Wolfe and Cutter had reached Deadtown and met Chenshan, the unofficial master of the town. He told the pair that the regular staff had all been exiled from the Crematorium for the duration of the auction, and they were waiting to get back to work, and they knew something was going on with the Sorrowful Guild but there were no specifics to be found. Vymer and Quill were also at the bar, and when asked about the auction the pair alluded to the fact that they were not here to actually acquire any items, but they would be along in short time. The two had more they wished to do when they were contacted by Vox that the auction was starting and they needed to report back immediately. Vymer and Quill wished them well, but seemed to be in no hurry to come along.

The way back took the duo along the edge of the island close to the sea, and Skive heard someone on the path ahead of them who appeared to be trying to be quiet. Figuring that this was the time for boldness, he quickly strode around the corner to cheerfully confront Abbot Tomas and his followers. The Abbot stammered some excuse about also going to Deadtown, and acquired after the whereabouts of Cutter, ignoring all attempts to explain why. After a few moments of feeble excuses, he dropped all pretenses and ordered his men to attack. His followers were unskilled fighters and were quickly dispatched by the pair, but Tomas himself was an unsanctioned Psyker that attempted to draw on the power of the Warp to slay the two Acolytes, and got more than he bargained for. With an unholy shriek that rose in pitch and turned almost into a bird’s call, his face began to stretch and melt and The Crowfather, the being that had plagued the Acolytes previously took host inside of Tomas. Cutter lost his mind with fear and fled, while Skive managed to hold his wits long enough to Vox in a warning and farewell, before attacking the creature to buy Cutter time to flee.

With the storm rolling in, communications among the island gradually cut out so Eighteen went to the upper levels to scout through his Needle rifle what was going on. After a few tense minutes, he saw Skive escort a captured Abbot Tomas back to the mansion, the Guardsman explaining that one of Tomas’s men had merely used some unsanctioned sorcery to cloud their minds, and he had managed to slay the last cultist and capture the ringleader for questioning. Cutter was out of contact, and the group revealed their identity to the local PDF in order to have Tomas imprisoned in the lower levels. After a debate, with the auction approaching and no further distraction needed, Wolfe left with Skive to execute the prisoner while Nixios and Eighteen went on to the auction to monitor the situation.

Returning from the execution, the Acolytes were informed that Greel wanted a special demonstration first of the Gilded Widow, a mysterious oracle that belonged to Erasmus Haarlock and was supposed to be able to tell the future. Outraged at the distractionn, a riot was prepared to break out until Nixios stood up with a question, hoping to at least stall the situation somewhat and asked if Erasmus Haarlock was still alive – after all if he was then the auction could not proceed and Inquisitor Marr could seize the goods at his leisure.

Unfortunately for all involved, the Widow spoke that Haarlock was not dead, and was returning with the powers of Hell behind him. At this pronouncement, the entire facility shook, the Mourners present dropped to their knees in adulation and the servitors in the facility all dropped dead. The Widow continued to prophecize the doom of everyone present before falling silent, the noise broken only by the murmur from the assembled Mourners, and hearty applause from Master Nonesuch who delighted in the revel. As Bland stood to try to regain order, Greel suddenly cut him down with a Power weapon hidden in his staff, the Mourners began to turn on the populace and Eighteen caught sight of Abbot Tomas, very much alive and glowing with a daemonic power.

And before the Acolytes could react, Skive and Wolfe began to move according to the will of the thing that was Tomas…

Solomon Part 1
Airship piracy over the ocean on a foreign planet.

Campaign Information


With the situation on Ambulon having been exhausted for the time being, Acolytes Skive and Cutter were recalled to Scintilla to be debriefed by Inquisitor Tiberius Graves as to the daemonic threat that had been uncovered, as well as a full recounting of the powerful Psykers that had been encountered on that world. Cleric Haxtes Lopata remained behind to monitor both the situation, and the PDF for competence. The two Acolytes were met by Arbitrator Wolfe and Scribe Nixios for the transition to the planet; Wolfe was to provide more logistical and tactical oversight for the Cell, and Nixios was to provide research and context for the cults that the Acolyte band kept running into.

Despite the orders of the merchant captain with which they had secured a berth, their journey back to Scintilla was not to be. While re-entering real space to calculate the next phase of the warp jump, the Acolytes were summoned to the bridge to deal with an Astropath message from the nearby world of Solomon. Inquisitor Silas Marr had an urgent request for Acolytes in the nearby area to come and assist him in a critical matter, and Inquisitor Graves had reassigned this cell of Acolytes to deal with the request. Though the captain was not happy to have his route interrupted, he acquiesced to the order from the pair of Inquisitors and re-directed himself to Solomon.

Arriving at one of the major Administratum buildings on the planet, the quartet were quickly ushered to the office where Inquisitor Marr was waiting to meet them. Inwardly (and slightly outwardly) surprised at the age and fraility of the man, they were brusquely informed of the situation: an auction was occurring at an ancient tomb complex known as the House of Dust and Ash. The personal effects of Rogue Trader Erasmus Haarlock were to be sold off as no one had sighted the man in over a century and his estate was slowly being pawned off. The Inquisitor would furnish them with an account containing more Thrones than all of them combined could dream of owning, and they were to go and acquire any items suspected of being proscribed, as well as investigate the other auction-goers for signs of heresy. Special interest was to be paid to any literature that was on auction, but they were also free to purchase anything they thought could be dangerous, or would be necessary to maintain their cover. Marr had already stalled the auction as long as he could, so there was only time for a few questions regarding the mission before they had to set out.

The House itself doubled as a crematorium and a tomb, maintained by an ancient order known as the Sorrowful Guild. Many of the powerful houses on Solomon have their ancestors interred there, and it is viewed as neutral ground for meetings and business arrangements – though the Guild itself does not go out of their way to encourage such events. The sea on which the island is set is highly toxic, Acolytes will travel by skyship to the island to meet with Marr’s contact, Locutor Mayweather who will have more information. Unwilling to be drawn into discussions as to why his own Acolytes could not deal with such a matter, Marr furnished them with forged documents identifying Wolfe as the Rogue Trader Jarl Jarlsson, Skive and Nixios as his personal bodyguards, and Cutter as his personal aide Lothar Chaplean. Warning them not to cross him or waste the Inquisition’s time, the elderly Inquisitor was wheeled off and the group were ferried to the waiting Skyship.

The skyship was not the epitome of luxury, but it was more impressive than most means of conveyance than the group was used to. Wolfe settled into the role of extravagent Rogue Trader with ease, launching himself into conversation with the scholars Lanus Cisten and his assistant Willard Whent. Skive meanwhile socialized with Captain Elias Shadrack and Steward Nahun Grist, theorizing that if they were going to an island in a poisoned sea, it would really be useful if the merchantment who brought you there were slightly willing to wait for you to leave the next day. Cutter met two men he pegged from Malfi named Vymer and Quill, but was unable to draw out their interest in the auction other than they were quite keen on attending it. Nixios made brief contact with Abbot Tomas, who was leading a band of the followers of Saint Drusus to acquire what he thought was a holy relic from the auction. Nixios was pulled away from the conversation when Wolfe’s loud boasting about how he was there to acquire some ancient tomes drew the attention of another passenger, a woman named Octavia Nile. Desiring to talk to the phony Rogue Trader in private, Nixios noticed she carried an unusual device, and was unwilling to leave his “charge” alone with her for any period of time.

After the evening meal, Skive contineud to talk to the captain while Cutter switched out watching their boistrous Rogue Trader, leaving Nixios to gently interrogate some of the other passengers and crew with a pleasant night of gambling. Managing to win a modest sum, he drew the ire of one of the Abbot’s men, an overly-intoxicated man named Arko who attempted to take back his winnings with a knife following the assault, which the muscled Adept had no problem disarming. Meeting with Cutter to discuss what he had learned, the pair were approached by Abbot Tomas who seemed appalled at his charge’s behaviour, but upon catching sight of Cutter seemed to lose the thread of what he was saying, and quickly withdrew. Though they intended to follow up on this behaviour, their journey was interrupted by a sudden and unexpected raid by pirates who attacked and attempted to seize their vessel.

The bulk of the passengers were still in the dining area for the evening meal, and if the pirates burst in expecting an easy fight they were sorely mistaken. Apart from the Acolytes, Vymer and Quill produced surprisingly high-quality weaponry, Octavia Nile’s party including her previously non-descript Scribe made an impressive showing for themselves, and with the crew aiding in repelling the boarders the battle was over in short order. The skyship itself suffered serious, though not lethal damage, and the pirate vessel was destroyed, dragging its crew down into the poisoned sea below. During the firefight Skive managed to pull Steward Grist to safety, an act which earned him the gratitude of the crew, and the Captain took the Guardsman into his trust, revealing that although they were paid to transport these passengers to the House of Dust and Ash, neither he nor any captain he knew of had been contracted to retrieve them after the auction. Since his ship had taken damage, he would wait docked as long as he can while repairs were made, but any further than that and they may well end up stranded on the island.

The arrival at the House of Dust And Ash was relatively uneventful given the circumstances of the journey, and upon landing the group was met by Hiram Bland of the Adeptus Terra, who welcomed the group to the island and showed them to their living arrangements. En route to their quarters they were met by Locutor Mayweather, their contact for Inquisitor Silas Marr on this island. He informed the Acolytes that the last few skyships had failed to arrive, and that there were rumours that some of the bidders on the island may have taken steps to give themselves a leg up in the auction by eliminiating the competition. There had also been a series of bizarre attacks on this island before the group’s arrival, and they were warned to be on their guard. Mayweather also introduced the Acolytes to Eighteen, an Assassin working for another Inquisitor that had answered Marr’s call. Although he would not disclose the details of his previous assignment, he bore a seal both from his Inquisitor and was verified by Mayweather, and the group were not prepared to turn down any assistance on this island. Mayweather did not believe any more skyships would be arriving, and the auction would begin at noon the following day, giving the Acolytes not a lot of time to get acquainted and form a plan of action.

Not that their plans would do them much good in the morning…

The city that walked

A placeholder for the adventure on Ambulon.

Campaign Information

Scintilla Part 2
Being Joyful is a Heresy

Placeholder for Part 2 of your Scintilla Adventure.

The Worms That Walked!

A placeholder for your adventure on Acreage.

Scintilla Part 1
Joyful Joyful, Throne you were joyful

A placeholder for part one of your investigation into the Joyous Choir.


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